Web Real-Time Communication
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol designed for delivering real-time audio and video over IP networks.
An open-source, interoperable transport protocol designed for reliable, low-latency video contribution and distribution over the public internet
Interactive Video Service is a managed live streaming service from Amazon Web Services, built on the same tech that powers Twitch.
ICY is an HTTP-based protocol and header (used by internet radio servers like Icecast and SHOUTcast) embedded within the audio stream. The ICY protocol allows audio players to request metadata which is then inserted into the stream at regular intervals. The client can extract and display this information which can . . . Read more
The 2nd generation of DVB digital satellite broadcast.
The 2nd generation of DVB digital terrestrial broadcast.
Internet Protocol Television (IPTV) is TV delivered over Internet Protocol (IP) rather than using QAM (Quadrature Amplitude Modulation) over a wire or OTA (Over The Air).
Digital Rights Management (DRM) is the use of keys and certificates to authorize playback of a video stream to a specific user and/or device over IP streaming like OTT. DRM provides a mechanism to distribute content encryption keys securely, to specify rules for the use of those keys, and to . . . Read more
Vertical Interval Timecode (VITC) is a method of encoding timecode information into the VBI of a video signal, typically an analog video signal like NTSC or PAL. VITC timecode is used to precisely identify and label each frame of video in a sequence.