Web Real-Time Communication
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol designed for delivering real-time audio and video over IP networks.
ICY is an HTTP-based protocol and header (used by internet radio servers like Icecast and SHOUTcast) embedded within the audio stream. The ICY protocol allows audio players to request metadata which is then inserted into the stream at regular intervals. The client can extract and display this information which can
Hypertext Transfer Protocol (HTTP) is an application protocol used for exchanging information over the Internet.
High Efficiency Streaming Protocol (HESP) is an adaptive HTTP-based video streaming protocol with a particular focus on low end-to-end latency and fast channel-change.
High level view of video streaming workflow for live content.
Quick UDP Internet Connections (QUIC) is a UDP-based transport layer network protocol. HTTP/3 uses QUIC to achieve performance enhancements (e.g. simpler handshakes, multiplexing) such as lower latency media streaming.
Real Time Messaging Protocol (RTMP) is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, it has since been widely adopted for streaming to and from other end points
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