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Adaptive Bitrate
Application Programming Interface
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Common Media Client Data
Common Media Server Data
Content Delivery Network
Coordinated Universal Time
Digital Rights Management
Digital Rights Management (CDN)
Encoder Boundary Point

Tag: Latency

Secure Reliable Transport

Secure Reliable Transport is an open-source video streaming protocol and technology used to transmit high-quality video and audio streams over unreliable or unpredictable networks, such as the public Internet. SRT was developed by Haivision, and it has gained widespread adoption in the broadcast and streaming industries due to its focus

Producer Reference Time

Producer Reference Time is a concept introduced in the context of LL-DASH. The PRFT supplies times corresponding to the production of associated media. Among other benefits, this information (i) provides media clients with information to enable consumption and production to proceed at equivalent rates, avoiding possible buffer overflow or underflow,

Low-latency HTTP Live Streaming

Low-latency HTTP Live Streaming is an extension of the HLS protocol designed to minimize latency in video streaming. While both LL-HLS and HLS are based on similar principles and share many features, the key difference lies in their focus on reducing latency.

Low-Latency Dynamic Adaptive Streaming over HTTP

Low-Latency Dynamic Adaptive Streaming over HTTP is an extension of the MPEG-DASH protocol designed to minimize latency in video streaming. While both LL-DASH and DASH are based on similar principles and share many features, the key difference lies in their focus on reducing latency.

High Efficiency Streaming Protocol

High Efficiency Streaming Protocol is an adaptive HTTP-based video streaming protocol with a particular focus on low end-to-end latency and fast channel-change.

Quick UDP Internet Connections

Quick UDP Internet Connections is a UDP-based transport layer network protocol. HTTP/3 uses QUIC to achieve performance enhancements (e.g. simpler handshakes, multiplexing) such as lower latency media streaming.

Real Time Messaging Protocol

Real Time Messaging Protocol is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, it has since been widely adopted for streaming to and from other end points due

Latency

Network definition: Latency describes the time required to transmit data or to communicate between two parties. In data networking, it corresponds to the one-way delay between two points (contrasted with the round-trip time (RTT)). Application definition: The term latency has been used to describe the degree of delay added from

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