Web Real-Time Communication
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol designed for delivering real-time audio and video over IP networks.
An open-source, interoperable transport protocol designed for reliable, low-latency video contribution and distribution over the public internet
Interactive Video Service is a managed live streaming service from Amazon Web Services, built on the same tech that powers Twitch.
Precision Time Protocol (PTP) is a time standard. It enables other technologies, ex. the 2110 protocol, to keep accurate timing between audio, video, closed captioning and other metadata. It provides for higher precision than NTP (Network Time Protocol).
Digital Rights Management (DRM) is the use of keys and certificates to authorize playback of a video stream to a specific user and/or device over IP streaming like OTT. DRM provides a mechanism to distribute content encryption keys securely, to specify rules for the use of those keys, and to
Vertical Interval Timecode (VITC) is a method of encoding timecode information into the VBI of a video signal, typically an analog video signal like NTSC or PAL. VITC timecode is used to precisely identify and label each frame of video in a sequence.
Vertical Blanking Interval (VBI) is a period of time within the vertical blanking period of a video signal. It is a fundamental component of analog television and some legacy video formats. The VBI occurs between the end of one video field (or frame) and the start of the next field
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