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Adaptive Bitrate
Application Programming Interface
Common Media Application Format
Common Media Client Data
Common Media Server Data
Content Delivery Network
Coordinated Universal Time
Digital Rights Management
Digital Rights Management (CDN)
Encoder Boundary Point

Tag: Draft

Encoder Boundary Point

Encoder Boundary Point is used by the ABR transcoder to signal segment boundaries that are used by the packager downstream to generate the segment files. Standardized by CableLabs [OC-SP-EBP-I01-130118].

Application Programming Interface

Application Programming Interface is a software intermediary that allows two applications to communicate with each other. They can be used to access data and service functionality within applications or databases.

Quick UDP Internet Connections

Quick UDP Internet Connections is a UDP-based transport layer network protocol. HTTP/3 uses QUIC to achieve performance enhancements (e.g. simpler handshakes, multiplexing) such as lower latency media streaming.

fragmented MP4

Fragmented MP4 is an MP4 container with its media logically partitioned into moof-mdat pairs (fragments). fMP4 can be one .mp4 file (all fragments) streamed using byte-range requests to the .mp4 file or many .m4s files (one per fragment) streamed using regular requests for each .m4s file.

Common Media Server Data

Common Media Server Data is a CTA standard (CTA-5006) published in 2022 defining how Origins and CDNs send status information to downstream workflow nodes (e.g. CDNs, players) with every object response.

Common Media Client Data

CTA standard (CTA-5004) published in 2020 defining how player clients send playout and error status information to upstream workflow nodes (e.g. CDNs) with every object request.

Common Media Application Format

Common Media Application Format is an Apple-Microsoft standard aiming to simplify workflows by defining concurrent use of multiple ABR methods (e.g. DASH, HLS) while using one set of audio and video media files.

Adaptive Bitrate

Adaptive Bitrate is a method of video streaming that adjusts video quality based on network conditions to improve video streaming over HTTP networks. This process involves encoding source content at multiple bit rates with the video player choosing the most appropriate to makes playback as smooth as possible for viewers

Real Time Messaging Protocol

Real Time Messaging Protocol is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, it has since been widely adopted for streaming to and from other end points due

Content Delivery Network

Content Delivery Network is a data network optimized for the delivery of content, e.g. video, at a large scale. Comprised of both hardware and software components.

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