Web Real-Time Communication
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol designed for delivering real-time audio and video over IP networks.
An open-source, interoperable transport protocol designed for reliable, low-latency video contribution and distribution over the public internet
Interactive Video Service is a managed live streaming service from Amazon Web Services, built on the same tech that powers Twitch.
Vertical Interval Timecode (VITC) is a method of encoding timecode information into the VBI of a video signal, typically an analog video signal like NTSC or PAL. VITC timecode is used to precisely identify and label each frame of video in a sequence.
Vertical Blanking Interval (VBI) is a period of time within the vertical blanking period of a video signal. It is a fundamental component of analog television and some legacy video formats. The VBI occurs between the end of one video field (or frame) and the start of the next field
Supplemental Enhancement Information (SEI) is data that can be embedded within H.264 or H.265 video streams and can be used for various purposes, such as signaling information to the decoder or conveying metadata related to the video.
Presentation Timestamp (PTS) is a crucial concept used to ensure the proper synchronization and presentation timing of media segments within an HLS stream. PTS helps maintain the correct order and timing of audio and video components during playback.
Producer Reference Time (PRFT) is a concept introduced in the context of LL-DASH. The PRFT supplies times corresponding to the production of associated media. Among other benefits, this information (i) provides media clients with information to enable consumption and production to proceed at equivalent rates, avoiding possible buffer overflow or
Microsoft Smooth Streaming (MSS) is a technology developed by Microsoft for adaptive bitrate streaming of media content over HTTP.
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