Web Real-Time Communication
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol that enables direct server-to-client and peer-to-peer communication with very low latency. It is ideal for real-time applications like video conferencing and interactive gaming.
A protocol designed for delivering real-time audio and video over IP networks.
An open-source, interoperable transport protocol designed for reliable, low-latency video contribution and distribution over the public internet
ICY is an HTTP-based protocol and header (used by internet radio servers like Icecast and SHOUTcast) embedded within the audio stream. The ICY protocol allows audio players to request metadata which is then inserted into the stream at regular intervals. The client can extract and display this information which can
Precision Time Protocol (PTP) is a time standard. It enables other technologies, ex. the 2110 protocol, to keep accurate timing between audio, video, closed captioning and other metadata. It provides for higher precision than NTP (Network Time Protocol).
Internet Protocol Television (IPTV) is TV delivered over Internet Protocol (IP) rather than using QAM (Quadrature Amplitude Modulation) over a wire or OTA (Over The Air).
Autonomous System Number (ASN) is a unique identifier assigned to each network operator who manages part of the Internet and participates in the BGP (Border Gateway Protocol) global routing system.
Secure Reliable Transport is an open-source video streaming protocol and technology used to transmit high-quality video and audio streams over unreliable or unpredictable networks, such as the public Internet. SRT was developed by Haivision, and it has gained widespread adoption in the broadcast and streaming industries due to its focus
Network Time Protocol is a protocol used to synchronize the clocks of computers or other devices within a network.
Low-latency HTTP Live Streaming (LL-HLS) is an extension of the HLS protocol designed to minimize latency in video streaming. While both LL-HLS and HLS are based on similar principles and share many features, the key difference lies in their focus on reducing latency.
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