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Tag: Protocol

Secure Reliable Transport

Secure Reliable Transport is an open-source video streaming protocol and technology used to transmit high-quality video and audio streams over unreliable or unpredictable networks, such as the public Internet. SRT was developed by Haivision, and it has gained widespread adoption in the broadcast and streaming industries due to its focus

Network Time Protocol

Network Time Protocol is a protocol used to synchronize the clocks of computers or other devices within a network.

Low-latency HTTP Live Streaming

Low-latency HTTP Live Streaming is an extension of the HLS protocol designed to minimize latency in video streaming. While both LL-HLS and HLS are based on similar principles and share many features, the key difference lies in their focus on reducing latency.

Low-Latency Dynamic Adaptive Streaming over HTTP

Low-Latency Dynamic Adaptive Streaming over HTTP is an extension of the MPEG-DASH protocol designed to minimize latency in video streaming. While both LL-DASH and DASH are based on similar principles and share many features, the key difference lies in their focus on reducing latency.

Hypertext Transfer Protocol

Hypertext Transfer Protocol is an application protocol used for exchanging information over the Internet.

High Efficiency Streaming Protocol

High Efficiency Streaming Protocol is an adaptive HTTP-based video streaming protocol with a particular focus on low end-to-end latency and fast channel-change.

Quick UDP Internet Connections

Quick UDP Internet Connections is a UDP-based transport layer network protocol. HTTP/3 uses QUIC to achieve performance enhancements (e.g. simpler handshakes, multiplexing) such as lower latency media streaming.

WATTs KPI For Streaming Sustainability

Greening of Streaming has an objective to improve the energy efficiency of streaming ecosystems. It adopts a WATTs first target, in the belief that by focusing on reducing the power used by the complete system there will be benefits both in a reduced TCO and in a raised ESG position,

Real Time Messaging Protocol

Real Time Messaging Protocol is a communication protocol for streaming audio, video, and data over the Internet. Originally developed as a proprietary protocol by Macromedia for streaming between Flash Player and the Flash Communication Server, it has since been widely adopted for streaming to and from other end points due

Internet Group Management Protocol

Internet Group Management Protocol allows receivers to indicate their interest to join (or leave) an IPv4 multicast traffic distribution group. IGMP is typically used for IPTV live broadcast (one-to-many distribution across the core network to STBs).

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