eXtended Reality Brief

Last Modified:
Oct 15, 2022 @ 5:12 pm
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Extended Reality (XR) is becoming deeply ingrained in the consumer entertainment space and represents an interesting opportunity to provide immersive experiences for the creators of premium entertainment and gaming content. This document looks at the XR use cases that are currently being deployed in both the entertainment and enterprise sectors and examines some of the technologies being leveraged today.

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Each SVTA Technical Document includes a list of terms, and their definitions, used throughout the document. When those terms have been published on this Wiki, they are listed below.

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