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Adaptive Bitrate
Application Programming Interface
Common Media Application Format
Common Media Client Data
Common Media Server Data
Content Delivery Network
Coordinated Universal Time
Digital Rights Management
Digital Rights Management (CDN)
Encoder Boundary Point

Category: Services (Content Creation)

Live Content

Live content is video content that is primarily meant to be watched as it is happening. Examples include a live sports game, a live news conference, etc. Viewer consumption of live content occurs using both linear programming (see Linear Programming) as well as on-demand programming (see On-Demand Programming).

Non-Live Content

Non-live content is video content that is not meant to be watched in real time as it is happening (see Live Content). Examples include a movie, a show series, etc. In contrast to live content, non-live content is only made available for consumption to viewers sometime after the content was

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