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Adaptive Bitrate
Application Programming Interface
Common Media Application Format
Common Media Client Data
Common Media Server Data
Content Delivery Network
Coordinated Universal Time
Digital Rights Management
Digital Rights Management (CDN)
Encoder Boundary Point

Category: Network (Infrastructure)

Network Time Protocol

Network Time Protocol is a protocol used to synchronize the clocks of computers or other devices within a network.

Endpoint

Hostname of an Edge server that end users use to request a file

Third Generation Mobile Network

Third generation of Mobile Networks, also called UMTS (Universal Mobile Telecommunications System). This generation finally achieved data rates enabling SD streaming over mobile (at least 200 Kbps).

Fourth Generation Mobile Network

Fourth generation of mobile networks, also called LTE (Long Term Evolution). This generation helped deliver high-speed and a lower latency, permitting the delivery of HD content via streaming in a stable way.

Fifth Generation Mobile Network

Fifth generation of mobile networks. The idea is to increase bandwidth, decrease latency and enable new video use cases such as VR, AR or 4K streaming.

Bandwidth

Amount of data that flows from Point A to Point B within the network over a certain period of time

Cache

A temporary location that stores copies of objects.

Domain Name Server

A server that provides Domain Name Service (DNS) resolution. Primarily for mapping human-significant names to IP addresses. There are some other data/functions enabled by DNS as well.

Edge Server

A server used for temporary storage of content in multiple locations close to the viewer clients.

The Streaming Video Wiki is organized and maintained by the Streaming Video Technology Alliance, a global technical association dedicated to solving the critical technical challenges of streaming high-quality video at scale. For more information about the SVTA or questions about this Wiki, please contact the SVTA.

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